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Old Oct 23, 2006, 08:56 PM // 20:56   #21
Jungle Guide
 
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Default Constantly Attuned Rit Builds

4 Builds that use Serpent's Quickness to constantly hold Attuned Was Songkai (similar in that sense, but different in terms of purpose):

(Restoration)
http://www.guildwarsguru.com/forum/s...php?t=10062994

(New Ritual Lord)
http://www.guildwarsguru.com/forum/s...php?t=10053444

(Channeler and Offensive Rit Lord)
http://www.guildwarsguru.com/forum/s...php?t=10063140

Credit: Goes to the OPs.
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Old Nov 06, 2006, 09:42 AM // 09:42   #22
Frost Gate Guardian
 
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Guild: Team Hoax
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Profession: Ritualist/Mesmer
Name: Conce Lord
Type: General PvP
Category: Damage/Support/Interrupt
Attributes:
12 + 3 + 1 Spawning
12 + 3 Communing
3 Inspiration
Skills Set:
Mantra of Concentration
Boon of Creation
Ritual Lord {Elite}
Shadowsong
Union
Pain
Bloodsong
Dissonance
Summary: Video can be found here: http://www.youtube.com/watch?v=4uzJKFCWWVA
Notes & Concerns: Forum for discussion can be found here: http://www.guildwarsguru.com/forum/s...php?t=10072809
Credit: navymrgoodbar (myself)
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Old Nov 08, 2006, 03:34 AM // 03:34   #23
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http://www.guildwarsguru.com/forum/s...php?t=10073693

Profession: Ritualist/Necromancer
Name: Reclaiming Bomber
Type: General PvE. Heavily modified explosive minion bomber.
Category: Damage/Meatshield/Healing
Attributes:
12 + 3 + 1 Spawning
12 Death
3 Restoration

Skills Set:

Animate Bone Minions
Animate Shambling Horror
Reclaim Essence {Nightfall Elite}
Death Nova
Spirit's Gift
Explosive Growth
Blood of the Master
Optional (Res such as Flesh of my Flesh or Lively was Naomei is recommended)

Options: Res spell such as Flesh of my Flesh or Lively was Naomei is recommended. Other options include rotting flesh, capture signet or another direct damage spell. Taste of Death is another good option.

Usage: Enter battle with spirit's gift and explosive growth cast. Summon minions or horror as available. Enchant minion or horror with death nova. Reclaim energy from the minion once it has engaged the enemy with Reclaim essence. Cast death nova onto Jagged Horror if necessary and repeat. Spirit's Gift will heal party and minions twice when minions are summoned, once when shambling horrors are summoned and once again when jagged horrors spawn.

Notes: I have tried a number of different options for minion healing between battles, and a number of options for targetted destruction of minions, such as Taste of Death, and Feast for the dead, but the best options for this remain Blood of the Master for healing (all minions, for a big chunk of health) and Reclaim Essence is perfect for regaining energy and terminating a Death Nova enchanted minion at the right time. Feast for the Dead does not destroy target minion as stated, it destroys a random minion in the area, which is unsuitable for minion bombing.

Credit: Metasynaptic

Last edited by Metasynaptic; Nov 08, 2006 at 04:10 AM // 04:10..
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Old Nov 12, 2006, 04:08 AM // 04:08   #24
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Default NF spirit bomber 185

Now that us rits have the 4th spirit we always dreamed about my new high damage build looks like this....

Signet of spirits ...15 energy every 20 secs!
Pain... 32 damage
bloodsong... steals 26 health
shadowsong ..blinds and 21 damage(altho not stated does do damage)

Anguish... 21 damage and 42 damage when foe is hexed(see painful bond)

Painful bond.. add damage to all spirits attacks +16

Thats a total of 185 damage...

anguish last 47 secs and recharges in 45 so can always be up.

Have communing at 16 and channeling as high as possible spawning is not as critical....Use the signet to maintain you energy. The signet makes boon of creation look sick.... easy to keep high energy and 3 to 4 spirits up at all times.

Somebody ingame told me to go another class if i wanted to play a damage dealer, haha ,obviously he had'nt seen the power of this build in action.
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Old Nov 22, 2006, 12:02 PM // 12:02   #25
Jungle Guide
 
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High damage Ritualist with spirits and Signet of Ghostly Might:

http://www.guildwarsguru.com/forum/s...php?t=10080083

Credit: Yours Truly.
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Old Dec 10, 2006, 05:11 PM // 17:11   #26
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Profession: Rt/R (2 variations)
Name: Blackstaff / Blindarrow
Type: PvE
Category: Pressure, Damage, Interrupt and Support

[Blackstaff]

Attributes
Spawning 12+3+1
Restoration 8+1
Beast Mastery 9
Channeling 5+1
Communing 2 (left over)

Skills Set
Spirit's Strength {Elite} (Spawning)
Wielder's Remedy (Spawning)
Vital Weapon (Communing)
Heket's Rampage (Beast Mastery)
Warmonger's Weapon (Channeling)
Resilient Weapon (Restoration)
Wielder's Boon (Restoration)
Flesh of My Flesh (Restoration)

Recommended Wpn/Armor
(Collector's) Restoration Staff with 15^50, deals dark damage and customised to user is a must!


[Blindarrow]

Attributes
Spawning 11+3+1
Marksmanship 11
Beast Mastery 8
Channeling 3+1
Communing 2 (left over)

Skills Set
Spirit's Strength {Elite} (Spawning)
Sight Beyond Sight (Spawning)
Vital Weapon (Communing)
Read the Wind (Marksmanship)
Heket's Rampage (Beast Mastery)
Warmonger's Weapon (Channeling)
Comfort Animal (Beast Mastery)
Charm Animal (Beast Mastery)

Recommended Wpn/Armor
(Collector's) Flatbow 15^50; optional to have Vampiric and Enchantment mod


Summary:
This build is meant for impatient player who gets bog down by the slow casting of binding rituals, and for those who hate just to play a support role. Spirit's Strength bings a new fast pace, martial aspect to the profession which I am sure many will try to exploit. Yet in PVE environment, ritualist's max 60AL armor is not meant to allow a player to linger too long in the front line. Hence, range attack is the only viable option.

'Blackstaff' is thus name for the 1st variation of this build, because the build depends on dark damage to take away any filtering from additional AL of armor (i.e. not piercing, slashing, blunt, elemental, physical, etc.). Since max damage from staff is simply dependent on the requirement of the weapon, there is no need to dilute your Attribute pool into another skill. Just before aggro, cast Spirit's Strength. Pick a spell caster target from the mob (usually monk or elementalist) and aggro. Cast Warmonger's Weapon and go into Heket's Rampage for a 9 sec lockdown (both skill has the same duration using the above attribute). If there is no essential spell caster in a mob to lockdown, use Vital Weapon instead and mow any target away. You can turn on Warmonger's Weapon anytime you feel a need to lock down any target from casting spells or healing, all thanks to the fact that this build has 3 Weapon spells with relatively short recharge to maintain damage output. Keep Heket's Ramapage up as often as possible, giving a 1 sec lapse in between each recharge only. The DPS is approximately 48-60 for AL60 and 41-52 for AL100. That beats most ranger and warrior build in terms of damage output vs energy/adrenaline use. You can cover up Spirit's Strength with Wielder's Remedy and use it further to support heal/prot anytime when necessary with Resilient Weapon & Wielder's Boon. So even if all your enchantments are stripped, you can switch role anytime!

'Blindarrow' is named for the 2nd variation of this build because a) it uses Sight Beyond Sight as the cover up enchantment and anti blind (skill icon is a blind man); and b) there is no bow attack skills used...you just need to shot blindly. The setup for the use of this build is basically the same, except for Read the Wind, which should be cast immediately after Spirit's Strength. However, the DPS is much more devastating as it can achieve approximately 60-70+ for AL60 and 55-65 for AL100 (before vampiric). Coupled this with a pet support in melee on the same target, you should have no trouble to down any non-boss target within 8 secs in a 1 vs 1. Flatbow is highly recommended because of the range and shot refiring rate. The arrow flight time issue will be negated by Read the Wind. However, this variation has the drawback of a longer setup (Read the Wind requires 2 sec casting time), shorter lockdown duration (8 secs for both Warmonger's Weapon and Heket's Rampage), and no self heal or support to party. May be too focused for a balance party.


Notes & Concerns:
Anti attack hex can screw up your attack, expecially for the 2nd variation of this build since you cannot switch role.
Multiple enchantment removal
Interrupts may pose some problem for you as well since the AI of monsters can catch 1-2 sec casting time skill usage easily.

Credit:*
'Blackhand Z' (my key character), 'Run N Dun Look Back' (my new Rit character that inspires this build), 'Blackstaff' (Run's black Moa pet) and guildwiki's community for all their wonderful work!
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Old Dec 31, 2006, 05:40 PM // 17:40   #27
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I made this myself, but if there's something similar to this, I give them the credit
Ritualist/whatever[secondary can be used but not needed]
Name: Replacement monk
Use: PvE/PvP

Attributes
16 Restoration
13, 14 or 15Spawning power

Equipment
armor
It's really your choice, I went with full halcyon
runes
Superior restoration
Any of the runes for Spawning power, depending on how much health you want to loose
The best vigor rune you can get to offset the other runes
weapons
+5 energy sword/axe with a +health mod
A +12 energy +30 health 20% chance to get +1 to restoration focus As seen here

Skills
Soothing memories
Mend body and soul
Spirit light
Spirit transfer
Recuperation
Weapon of warding
Attuned was songkai
Lively was naomei*

Lively was naomei can be replaced with another res skill, I just perfer it because it has a aoe effect and can bring me back as well

Using the build
This is ment to be a replacement if your group can't find a monk. The idea is, that first, get attuned was songkai out to keep the cost down, even though you loose some max health or energy, when the ashes go away, you'll have more energy left over. Also, after the ashes spell, get recuperation out, other then helping with the +3 regen, you can use spirit light without sacrafice, and spirit transfer, which can heal for 237[if I remember right]. It also enables Mend body and soul's remove condition ability. Another good point is, that with the ashes, by using soothing memories, you gain more energy then you spend, it helps when your low on energy.
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Old Dec 31, 2006, 10:51 PM // 22:51   #28
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Guild: Servants of Fortuna [SoF]
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Ritualist/Assassin
Name: Ritualist flag runner
Use: PvP

Attributes
15 Restoration
13 Channeling

Equipment
armor - any will do. Health is always smart.

runes
Major Restoration
Minor Channeling

Weapons
Relatively unimportant

Skills
Weapon of Remedy [E]
Vengeful Weapon
Soothing Memories
Resilient Weapon
Generous Was Tsungrai
Channeled Strike
Disrupting Dagger
Dash


Using the build
This is a runner for GvG, capable of killing archers, footmen, knights and so on, and of providing backup healing on a gank or at stand. It can contribute to a spike at the stand, and has little to worry about against the majority of interferences, and is resilient enough to stop ganking generally, preventing kills and even killing gankers at times.

Variants:

Ritualist/Elementalist
Name: Ritualist flag runner take 2
Use: PvP

Attributes
14 Restoration
12 Water Magic
6 Air Magic

Equipment
armor - any will do. Health is always smart.

runes
Major Restoration

Weapons
Restoration recharge effects, enchantment wrapping, health

Skills
Weapon of Remedy [E]
Vengeful Weapon
Mend Body and Soul
Armor of Mist
Ice Prison
Teinai's Prison
Vapor Blade
Gale

Using the build
Similar build to the above - without the item spell it's harder to withstand a major spike, but the snares help, and Gale can be used to gank/off target KD, while Vapor Blade gives a potential spike assist. Can be used to support ganks/splits, providing both healing and DPS pressure via the steals.

Ritualist/Any
Name: Ritualist weapon healer
Use: PvP

Attributes
14 Restoration
13 Spawning Power

Equipment
armor - any will do. Health is always smart.

runes
Minor Restoration
Minor Spawning Power

Weapons
Enchanting wrapping can help , if you have hands free.

Skills
Weapon of Remedy [E]
Vengeful Weapon
Mend Body and Soul (or soothing memories, if an item spell is used)
Renewing Memories
Wielder's Remedy
Optional
Optional
Resurrection Signet

Using the build
As with the above builds, much of the healing is done by reversing damage - in this version however the fast-casting weapon skills are made less expensive (costing only 3 energy a cast) and strip conditions when used (so Vengeful removes one, while Weapon of Remedy removes one on casting and a second with the life steal). This type of build can work well in a support role in TA, handling conditions while putting pressure back on the attackers for example, as part of condition handling for a team (two 0.25 second condition removals with 3 second recharge and 3 energy cost), and as a potent split-team support, providing added pressure in small group situations while healing a fair bit of damage and keeping conditions off.

Options include Resilient Weapon (in which case Wiedler's Boon can work), item spells, assassin skills (Return for example), hex removal and so on. The nice thing about this type of healing is that you can deal out a lot of pressure while healing and removing conditions; this works best in small-group settings, where the added pressure is on a smaller number of players.
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Old Mar 28, 2007, 12:35 PM // 12:35   #29
Ascalonian Squire
 
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Guild: GODS, HK
Profession: Rt/N
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Hi I'm new at guildwarsguru, but i'm a very experienced Rt. So I wanna share u my builds.

Profession: Rt/N
Name: Soulbinder
Type: PVP
Category: Anti melee
Skills Set: Soulbind{Elite}, Parasetic Bond, Faintheartedness, Vile Miasma, Rotting Flesh,Mend Body and Soul, Generous Was Tsungrei, Resilient Weapon
Summary: First of al u use soulbind and resilient weapon, then when they attack u u use faintheartedness, Vile Miasma and rotting flesh then keep spawning parasetic bond. Ull knock them down all the time, very funny and effective.
Notes & Concerns: Weakness is the assassins if u are to late with using resilient weapon and soulbind on them ull be death in no time. The rest is eay to kill.
I don't like sharing my builds, but they can come in handy. Rt is my only char, adn my best char.
Crediter superkitty.
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Old Mar 28, 2007, 12:45 PM // 12:45   #30
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Join Date: Mar 2007
Guild: GODS, HK
Profession: Rt/N
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Profession: Rt/D
Name: Heavy Rt
Type: PVP; PVE solo
Category: Damage
Skills Set: Spiritlight Weapon{Elite}, Mend Body and Soul, Conviction, Dust Cloak, Mystic Regeneration, Chilling Victory, Victorious Sweep, Lyssa's Assault.
Summary: Just use mystic regen first and conviction, then go to them and kill them all.
Notes & Concerns: U can solo farmm with this build.
Crediter: Slayer Superkitty
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Old May 26, 2007, 12:11 AM // 00:11   #31
Ascalonian Squire
 
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Location: Canada
Guild: BRAT
Profession: R/
Default Rt Tombs Build

Any one have a decent tombs build that works with a b/p group without using a bow ie spirit,splinter...?
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Old Oct 09, 2007, 01:22 PM // 13:22   #32
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Since there have been few build updates, I thought to drop in several of mine. These vary in effectiveness and goals. They were designed for PvE.

Support builds

Weaponized Warriors Rt/x
This build provides support for melee allies.

Attributes
15 Channeling
12 Spawning Power

Skills
Weapon of Fury (Elite)
Nightmare Weapon
Splinter Weapon
Warmonger's Weapon
Ancestor's Rage
Renewing Memories
Energetic was Lee Sa
Resurrection skill

Warmonger's Frustration Rt/Me
Provides enhanced interruption for melee based allies

Attributes


15 Channeling
12 Illusion Magic

Skills
Frustration
Warmonger's Weapon
Echo (Elite)
Wailing Weapon
Ancestor's Rage
Optional Slot
Optional Slot
Resurrection Skill

-Frustration triggers when Warmonger's Weapon effected players attack. This build works best with several physical based allies in the party. This is a micromanage build.

Wielder's Method Rt/x
A more generalized defense oriented Weapon support build.

Attributes

15 Spawning Power
12 Restoration

Skills
Vengeful Weapon
Weapon of Renewal
Weapon of Warding
Weapon of Shadow
Wielder's Remedy
Wielder's Zeal
Energetic was Lee Sa
Resurrection Skill

Last edited by Calen The Civl; Oct 12, 2007 at 05:20 PM // 17:20..
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Old Jan 02, 2008, 04:10 PM // 16:10   #33
Pre-Searing Cadet
 
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Profession: Mo/E
Default Ritu The Deep Solo HM 1st Room

I like when ppl says: Ritu not needet here!

Profession: [Ritu/...]

Name: [Rit Deep Solo 1st Room]

Type: [PvE]

Category: [Farming]

Atribute:
Communing 16
Channeling Magic 11
Spawning power 11

Skills Set: [Boon of Creation,Wanderlust{E},Anguished was Lingwah,Bloodsong,Shadowsong,Anguish,Disenchantmen tPainful Bond.]

Video: http://www.youtube.com/watch?v=KvjSYH_zMw4

Last edited by revok; Jan 02, 2008 at 04:14 PM // 16:14..
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Old Mar 02, 2008, 06:21 PM // 18:21   #34
Frost Gate Guardian
 
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Profession: Rt/
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Quote:
Originally Posted by revok
I like when ppl says: Ritu not needet here!

Profession: [Ritu/...]

Name: [Rit Deep Solo 1st Room]

Type: [PvE]

Category: [Farming]

Atribute:
Communing 16
Channeling Magic 11
Spawning power 11

Skills Set: [Boon of Creation,Wanderlust{E},Anguished was Lingwah,Bloodsong,Shadowsong,Anguish,Disenchantmen tPainful Bond.]

Video: http://www.youtube.com/watch?v=KvjSYH_zMw4
Can anything replace Anguish?
<<No nightfall
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Old Mar 02, 2008, 06:55 PM // 18:55   #35
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Anguish does amazing amounts of dmg if you meet it's requirement so probably not.
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